CONTROL work using the program FLOWOL has been the main focus for Year 6.
Depending on the time available, students have been introduced to the symbols used for flowchart programming, and have then used FLOWOL itself to program a series of on-screen ‘mimics’, ranging from the simple zebra crossing to the more complicated semiautomatic light house, and the demanding three-aspect traffic light exercise based around a narrow bridge. Some students have also moved on to include ‘subroutines’ into their work, with the elaborate ‘level crossing’ exercise.
Only by using the Computer Bus has it been able to introduce this control work so quickly to the Island’s primary schools. Secondary IT coordinators have been told to expect their incoming Year 7 to have already done the basic FLOWOL control exercises, and are therefore available to tackle more demanding tasks, more appropriate to their level.
In some cases, the computer bus has been able to revisit the same pupils to continue the FLOWOL work, often after several weeks. The extent to which the pupils have been able to pick up from where they left off has been impressive, indicating the lasting value of this work.
ONE of the great advantages of FLOWOL as a control program is its use of on-screen ‘mimics’. These allow children to see their programs in action on the screen, and eliminates the need for messy wires and fragile models plugged into the back of the computer - though these can be controlled using the program by the use of an interface box.
One of the beauties of FLOWOL is that it can be used and understood by a Year 4 pupil, but at the same time can offer the facilities and power required by even a demanding sixth former, wishing to control a complex situation as part of an A level project.